A lot of upgrades are pointless. I don't have anythinng wrong against walled upgraded as long as they bring some what of value, but I feel like most of the time I'm just waiting to get income, wasting it in something that does nothing nor fasten my econ, all of that to just upgrade 1 thing that slowly fasten it. imo need major balancing in the gameplay itself, otherwise it's ann ok tier incremental, graphics and UX are the thing that carry the game, but the whole gameplay loop & UI are imo really really bad, solid 4/10.
please tell me what your thought process was behind having upgrades locked behind a series of buildings and upgrades whos only purpose is to unlock the REAL upgrades? i.e. the forge and smelter unlocking FUCKING NOTHING and just being a pointless time sink to stretch this shit out. if im SPENDING CURRENCY i expect a RETURN ON INVESTMENT not "unlock these 2 buildsings, buy an upgrade to make them actually do something, then wait for them to produce what you need to actually upgrade your shit"
art and animation is great. the theme is an awesome idea.
the UI needs major work. there are a ton of weird illogical things like the control panel... why is it even 'x'-able when any zoom in or out brings it back.. and you'd never want to close it anyway. also there's all this ore/fuel/etc. stuff that isn't really indicated anywhere. the control panel should.. kind of obviously be showing how much ore you have? and ingots... you're getting these random weird notifications that you earned ingots.. but the control panel just shows the ores... these omissions are very weird and make me wonder if i'm missing something big
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A lot of upgrades are pointless.
I don't have anythinng wrong against walled upgraded as long as they bring some what of value, but I feel like most of the time I'm just waiting to get income, wasting it in something that does nothing nor fasten my econ, all of that to just upgrade 1 thing that slowly fasten it. imo need major balancing in the gameplay itself, otherwise it's ann ok tier incremental, graphics and UX are the thing that carry the game, but the whole gameplay loop & UI are imo really really bad, solid 4/10.
Very cool concept. And the graphics are excellent!
please tell me what your thought process was behind having upgrades locked behind a series of buildings and upgrades whos only purpose is to unlock the REAL upgrades? i.e. the forge and smelter unlocking FUCKING NOTHING and just being a pointless time sink to stretch this shit out. if im SPENDING CURRENCY i expect a RETURN ON INVESTMENT not "unlock these 2 buildsings, buy an upgrade to make them actually do something, then wait for them to produce what you need to actually upgrade your shit"
have you played the gnorp apologue or dwarfs eat mountain? same case here
Awesome visuals and cool concept, can't wait to see the full release, good work :)
Seems really cool.... but you missed a beat by not having hall of the mountain king as the theme :)
art and animation is great. the theme is an awesome idea.
the UI needs major work. there are a ton of weird illogical things like the control panel... why is it even 'x'-able when any zoom in or out brings it back.. and you'd never want to close it anyway. also there's all this ore/fuel/etc. stuff that isn't really indicated anywhere. the control panel should.. kind of obviously be showing how much ore you have? and ingots... you're getting these random weird notifications that you earned ingots.. but the control panel just shows the ores... these omissions are very weird and make me wonder if i'm missing something big
Incredible visuals and very awesome idea, too polished for prototype, looking forward for the Steam page!
Can we have a worker redistribution option?
Hey!
You can prestige to effectively do that and try different build\focus next time.
Really awesome concept and the visuals are top notch. Excited for the full release!