Visual clarity is an issue, enemy projectiles are effectively invisible in the general chaos most of the time. Some kind of outline on them or a slider for player effect opacity is needed.
Boss probably shouldn't move twice as fast as the player and have collision damage, as that makes it unavoidable to get hit at least once before the boss dies, more or less. Since there is no healing, this means that if you take a single hit as the wizardy dude at 10s into the run, you already know you will die to the boss no matter what. Which isn't particularly enjoyable from an agency standpoint.
Overall though, the most interesting and enjoyable survivors game I've played since VS itself. Doesn't feel like a lazy copy paste, unlike others in the genre. But actually does things just different enough to feel like you're getting a new experience. Balance is a bit all over the place, but that's kind of to be expected for a new demo.
Thank you for your feedback, we are working on ways to heal during the run and we will rework this boss to make him telegraph where he moves for a bit longer before he does so. You are supposed to dodge his charge after second projectiles launch.
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Game looks very cool, I think this is great addition to the survival genre.
cooll gameee, i love it
Visual clarity is an issue, enemy projectiles are effectively invisible in the general chaos most of the time. Some kind of outline on them or a slider for player effect opacity is needed.
Boss probably shouldn't move twice as fast as the player and have collision damage, as that makes it unavoidable to get hit at least once before the boss dies, more or less. Since there is no healing, this means that if you take a single hit as the wizardy dude at 10s into the run, you already know you will die to the boss no matter what. Which isn't particularly enjoyable from an agency standpoint.
Overall though, the most interesting and enjoyable survivors game I've played since VS itself. Doesn't feel like a lazy copy paste, unlike others in the genre. But actually does things just different enough to feel like you're getting a new experience. Balance is a bit all over the place, but that's kind of to be expected for a new demo.
Thank you for your feedback, we are working on ways to heal during the run and we will rework this boss to make him telegraph where he moves for a bit longer before he does so.
You are supposed to dodge his charge after second projectiles launch.